AI Insights · Timothy · January 2023
Top 5 Slime Games Performance in Italy, Q4 2022
Explore the performance of the top 5 slime games in Italy during Q4 2022, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 slime games in Italy showed varied performance across different metrics, providing interesting insights into user engagement and revenue trends. Here’s a detailed look at each application's performance:
Goo: Slime simulator, ASMR
Goo: Slime simulator, ASMR from Exomind LTD experienced fluctuations in weekly revenue, peaking at $88 in the week of October 31 and ending the quarter with $68. The app had minimal downloads, with a notable 4 downloads in the week of December 19. Weekly active users saw a decline from 233 at the start of the quarter to 94 by the end.
Super Slime Simulator
Super Slime Simulator by Dramaton LTD maintained a relatively stable weekly download rate, starting at 2.9K and peaking at 3.8K in the final week of December. Its weekly revenue varied, with the highest being $45 in late September and the lowest at $0 in late October. Active users hovered around 22K, ending the quarter with 22.2K.
Fluid Simulation
Fluid Simulation, developed by Pavel Dobryakov, saw modest weekly downloads, starting at 113 and reaching 141 in the last week of December. Revenue showed a notable increase towards the end of the quarter, peaking at $63. Active users remained relatively stable, with a slight increase from 275 to 311 over the quarter.
World of Slime Simulator Games
World of Slime Simulator Games by Solid Apps INC had fluctuating weekly downloads, with a peak of 366 in late October. Revenue was relatively low, with minor peaks at $16 in the final week of December. Active users saw a significant rise in late October, peaking at 402, before stabilizing around 255 by the end of the quarter.
Girls Slime Simulator Games
Girls Slime Simulator Games from Time Out Apps Inc showed minimal revenue, peaking at $4 in early December. Weekly downloads were negligible throughout the quarter. However, the app maintained a stable number of active users, starting at 1.2K and ending at 937.
For more detailed insights and data, visit Sensor Tower.